// Brick - a basic LEGGO brick // // Copyright (C) 1996 by Jef Poskanzer . All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS // OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF // SUCH DAMAGE. // // Visit the ACME Labs Java page for up-to-date versions of this and other // fine Java utilities: http://www.acme.com/java/ package Acme.Leggo; /// A basic LEGGO brick. //

// Fetch the software.
// Fetch the entire Acme package. public class Brick extends Part { private int x, y, z; private int xsize, ysize, zsize; private boolean studs; private LeggoColor lcolor; public Brick( View view, int x, int y, int z, int xsize, int ysize, int zsize, boolean studs, LeggoColor lcolor ) { super( view ); this.x = x; this.y = y; this.z = z; this.xsize = xsize; this.ysize = ysize; this.zsize = zsize; this.studs = studs; this.lcolor = lcolor; } public void draw() { moveTo( x, y, z ); yFace( xsize, xsize ); xFace( ysize, zsize ); save(); rMoveTo( 0, 0, zsize ); zFace( xsize, ysize ); restore(); if ( studs ) { save(); rMoveTo( 0, 0, zsize ); studs( xsize, ysize ); restore(); } } }